Examining Adoption of Mobile Devices and Applications among College Students in Romania
|Published in:||Issue 2, (Vol. 13) / 2019|
|Abstract.||The number of mobile users has grown rapidly and continues to grow globally. In the literature, countless studies have been conducted on the influence of mobile devices on everyday life. To bring our contribution in this field, we conducted an empirical study with students from the Romanian university environment. The study investigated the influence of mobile devices, the way of communication, the categories of applications used and the frequency of use. Moreover, a series of correlations between variables have been tested, and the most relevant and statistically significant are presented in the article|
|Keywords:||Mobile Devices, Mobile Applications, Behavior Analysis|
1. J. Roschelle, “Keynote paper: Unlocking the learning value of wireless mobile devices,” J. Comput. Assist. Learn., vol. 19, no. 3, pp. 260–272, Sep. 2003.
2. Statista, “Number of mobile phone users worldwide 2015-2020 | Statista.” Online.. Available: https://www.statista.com/statistics/274774/forecast-of-mobile-phone-users-worldwide/. Accessed: 12-May-2019..
3. Statista, “Mobile social media usage worldwide | Statista.” Online.. Available: https://www.statista.com/study/21077/mobile-social-networks-statista-dossier/. Accessed: 12-May-2019..
4. K. Church and R. de Oliveira, “What’s up with whatsapp?,” in Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI ’13, 2013, p. 352.
5. A. Aucinas et al., “Staying online while mobile,” in Proceedings of the ninth ACM conference on Emerging networking experiments and technologies - CoNEXT ’13, 2013, pp. 315–320.
6. J. Gikas and M. M. Grant, “Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media,” Internet High. Educ., vol. 19, pp. 18–26, Oct. 2013.
7. M. L. Crescente and D. Lee, “Critical issues of m-learning: design models, adoption processes, and future trends,” J. Chinese Inst. Ind. Eng., vol. 28, no. 2, pp. 111–123, Mar. 2011.
8. G. C. Bruner and A. Kumar, “Explaining consumer acceptance of handheld Internet devices,” J. Bus. Res., vol. 58, no. 5, pp. 553–558, May 2005.
9. S. Sohn, “A contextual perspective on consumers’ perceived usefulness: The case of mobile online shopping,” J. Retail. Consum. Serv., vol. 38, pp. 22–33, Sep. 2017.
10. Y. Wang, G. H. de A. Correia, B. van Arem, and H. J. P. (Harry) Timmermans, “Understanding travellers’ preferences for different types of trip destination based on mobile internet usage data,” Transp. Res. Part C Emerg. Technol., vol. 90, pp. 247–259, May 2018.
11. P. A. Rauschnabel, A. Rossmann, and M. C. tom Dieck, “An adoption framework for mobile augmented reality games: The case of Pokémon Go,” Comput. Human Behav., vol. 76, pp. 276–286, Nov. 2017.
12. I. Shklovski et al., “Leakiness and creepiness in app space,” in Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14, 2014, pp. 2347–2356.
13. A. A. Alalwan, A. M. Baabdullah, N. P. Rana, K. Tamilmani, and Y. K. Dwivedi, “Examining adoption of mobile internet in Saudi Arabia: Extending TAM with perceived enjoyment, innovativeness and trust,” Technol. Soc., Jun. 2018.
14. K. Lenhart, Amanda|Purcell, Kristen|Smith, Aaron|Zickuhr, “Social Media & Mobile Internet Use among Teens and Young Adults,” Pew Internet Am. Life Proj., Feb. 2010.
15. M. Al-Emran, H. M. Elsherif, and K. Shaalan, “Investigating attitudes towards the use of mobile learning in higher education,” Comput. Human Behav., vol. 56, pp. 93–102, Mar. 2016.
|Back to the journal content|
This article is licensed under a
Creative Commons Attribution-ShareAlike 4.0 International License.